The FDK and the ESTK use the global variable FA_errno to indicate whether or not a plug-in or script has executed correctly in the sense that all function calls were well-formed and executed correctly in a formal sense.
Initially FA_errno has the value 0 (Constants.FE_Success). FE_Success has the value 0. All other possible values of FA_errno are negative integers.
The value of FA_errno remains FE_Success so long as no error occurs.
You can view the current value of FA_errno in the ESTK Data Browser. Just be sure to connect to FrameMaker first.
If an error takes place, FA_errno is reset to a non-zero value. That value remains until another error causes it to be reset or until you reset it yourself.
The ESTK lists 111 error code constants on pages 59-65 of the FrameMaker 10 Scripting Guide. Individual functions that set error codes have detailed information within the function documentation.
Initially FA_errno has the value 0 (Constants.FE_Success). FE_Success has the value 0. All other possible values of FA_errno are negative integers.
The value of FA_errno remains FE_Success so long as no error occurs.
You can view the current value of FA_errno in the ESTK Data Browser. Just be sure to connect to FrameMaker first.
If an error takes place, FA_errno is reset to a non-zero value. That value remains until another error causes it to be reset or until you reset it yourself.
The ESTK lists 111 error code constants on pages 59-65 of the FrameMaker 10 Scripting Guide. Individual functions that set error codes have detailed information within the function documentation.
- Attempt to set a value for a read-only property. (Constants.FE_ReadOnly)
- Attempt to get the value of a property that the object in question does not possess. (Constants.FE_BadPropType)
- Pass an invalid object identifier to a function. (Constants.FE_BadObjId)
- Pass the wrong object type of a function (Constants.FE_NotFrame, is one possibility)
- Request an operation that cannot be carried out.(Constants.FE_BadOperation)
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